> Could I define a custom layout such as the tiled layout but
> rotated 90 degrees clockwise? (big frame up, and lots of small frames
> below)
Create a File called "layout_master.c" (yes I now, stupid name)
in /wmii/cmd/wm, put in the following code, and recompile wmii:
/*
* (C)opyright MMIV-MMV Anselm R. Garbe <garbeam at gmail dot com>
* See LICENSE file for license details.
*
* (modified)
*/
#include <stdlib.h>
#include <string.h>
#include "wmiiwm.h"
#include "layout.h"
#include <cext.h>
/* master layout definition */
static void arrange_master(Page * p);
static void init_master(Page * p);
static void deinit_master(Page * p);
static void manage_master(Frame * f);
static void unmanage_master(Frame * f);
static void resize_master(Frame * f, XRectangle * new, XPoint * pt);
static Frame *select_master(Frame * f, char *what);
static Layout master =
{"master", init_master, deinit_master, arrange_master, manage_master,
unmanage_master, resize_master, select_master
};
void
init_layout_master()
{
layouts =
(Layout **) attach_item_end((void **) layouts, &master,
sizeof(Layout *));
}
static void
arrange_master(Page * p)
{
int tw, th, i, size = 0;
if (!p->managed)
return;
/* determing num of frame and size of page */
size = count_items((void **) p->managed);
if (size > 1) {
tw = p->managed_rect.width / (size -1);
th = (p->managed_rect.height * *((int *) p->aux)) / 100;
// tw = (p->managed_rect.width * *((int *) p->aux)) / 100;
// th = p->managed_rect.height / (size - 1);
} else {
tw = p->managed_rect.width;
th = p->managed_rect.height;
}
/* master tile */
p->managed[0]->managed_rect.x = p->managed_rect.x;
p->managed[0]->managed_rect.y = p->managed_rect.y;
p->managed[0]->managed_rect.width = p->managed_rect.width;
p->managed[0]->managed_rect.height = th;
resize_frame(p->managed[0], &p->managed[0]->managed_rect, 0, 1);
if (size == 1)
return;
for (i = 1; i < size; i++) {
p->managed[i]->managed_rect.x = p->managed_rect.x + (i -
1) *
tw;
p->managed[i]->managed_rect.y = p->managed_rect.y + th;
p->managed[i]->managed_rect.width = tw;
p->managed[i]->managed_rect.height =
p->managed_rect.height -
th;
resize_frame(p->managed[i], &p->managed[i]->managed_rect,
0,
1);
}
}
static void
init_master(Page * p)
{
p->aux = emalloc(sizeof(int));
*((int *) p->aux) =
_strtonum(core_files[CORE_PAGE_TILE_WIDTH]->content, 5,
95);
}
static void
deinit_master(Page * p)
{
p->aux = 0;
}
static void
manage_master(Frame * f)
{
Page *p = f->page;
if (!p)
return;
arrange_master(p);
}
static void
unmanage_master(Frame * f)
{
manage_master(f);
}
static void
drop_resize(Frame * f, XRectangle * new)
{
Page *p = f->page;
int num = 0;
int rearrange = 0;
if (!p)
return;
/* determing num of frame and size of page */
num = index_item((void **) p->managed, f);
if (!num) { /* master tile */
if ((f->managed_rect.x == new->x)
&& (f->managed_rect.height != new->height)) {
f->managed_rect = *new;
rearrange = 1;
}
} else if (f->managed_rect.x != new->x) {
int diff = f->managed_rect.height - new->height;
p->managed[0]->managed_rect.height += diff;
rearrange = 1;
}
if (rearrange) {
int th =
(p->managed[0]->managed_rect.height * 100) /
p->managed_rect.height;
if (th > 95)
th = 95;
else if (th < 5)
th = 5;
*((int *) p->aux) = th;
arrange_master(p);
}
}
static void
resize_master(Frame * f, XRectangle * new, XPoint * pt)
{
if ((f->managed_rect.width == new->width)
&& (f->managed_rect.height == new->height))
drop_move(f, new, pt);
else
drop_resize(f, new);
}
static Frame *
select_master(Frame * f, char *what)
{
Page *p = f->page;
int idx;
if (!strncmp(what, "prev", 5)) {
idx = index_prev_item((void **) p->managed, f);
if (idx >= 0)
return p->managed[idx];
} else if (!strncmp(what, "next", 5)) {
idx = index_next_item((void **) p->managed, f);
if (idx >= 0)
return p->managed[idx];
} else if (!strncmp(what, "zoomed", 7)) {
idx = index_item((void **) p->managed, f);
if (idx == 0 && p->managed[1])
idx = 1;
if (idx > 0)
swap((void **) &p->managed[0], (void **)
&p->managed[idx]);
p->managed_stack = (Frame **)
attach_item_begin(detach_item
((void **) p->managed_stack,
p->managed[0],
sizeof(Frame *)), p->managed[0],
sizeof(Frame *));
arrange_master(p);
return p->managed_stack[0];
}
return 0;
}
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